Don’t waste money for factory made one… Built your own :)
http://www.lumenlab.com/forums/index.php?showtopic=2087
Don’t waste money for factory made one… Built your own :)
http://www.lumenlab.com/forums/index.php?showtopic=2087
Boolean SetScreenColorDepth(int depth)
{
UInt16 reqDepth=depth;
Err err = WinScreenMode(winScreenModeSet,NULL,NULL,&reqDepth,NULL);
return !err;
}
Boolean RestoreScreenColorDepth(void)
{
Err err = WinScreenMode(winScreenModeSetToDefaults,NULL,NULL,NULL,NULL);
return !err;
}
You must set color depth before any window is created. Check error codes for unsupported modes.
resource – .h file:
#define CustomAlert 1000
resource – .rcp file:
ALERT ID CustomAlert BEGIN TITLE "custom alert" MESSAGE "^1\n^2\n^3" BUTTONS "OK" END
code:
Char alertMsg[64]; StrPrintF(alertMsg, "Your value is %d", yourValue); FrmCustomAlert(CustomAlert, alertMsg, "", "");
do NOT pass NULL value as param in FrmCustomAlert – always use ””.
This is an example, how to do and use double buffering (offscreen window) to create smooth animations
WinHandle displayWindow;
WinHandle offscreenWindow;
void CreateOffScreen() {
Err err;
offscreenWindow = WinCreateOffscreenWindow(160,160, screenFormat, &err);
}
void PaintOffScreen() {
WinSetDrawWindow(offscreenWindow);
// draw there
}
void Show() {
RectangleType bounds;
WinSetDrawWindow(displayWindow);
WinGetBounds(displayWindow, &bounds);
WinCopyRectangle (offscreenWindow, 0, &bounds, 0, 0, 0);
}